Limerick, Ireland · Open to UX/UI roles · Open to relocate

JerinThadathilVarghese.

UX engineer and interaction designer with an MA in Interaction Design and a degree in Computer Science. I research, design in Figma, animate in After Effects, and build the front end.

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About

I design it. I can build it.

FgFigmaFjFigJamMiMiro PsPhotoshopAiIllustratorLrLightroom AeAfter EffectsPrPremiere Pro
Sep 2024 – Sep 2025 · NFQ Level 9

Master's in Interaction Design

South East Technological University (SETU), Carlow, Ireland.

Jun 2019 – Jun 2023 · NFQ Level 8

Bachelor's in Computer Science and Engineering

St Joseph's College of Engineering and Technology, Kerala, India.

Design experience

Where I've designed.

  1. Jun 2024 – Jul 2024

    Designer

    Designed UI layouts and visual assets to brand guidelines. Wireframes, mood boards and high-fidelity designs in Figma and Adobe Creative Suite, iterated with cross-functional teams from concept to handoff.

    Creative Nuts
    Bangalore, India
  2. Apr 2024 – May 2024

    Designer

    Worked with startup founders and product teams on UI components. Turned product requirements into structured layouts and kept things consistent with reusable components, in fast Agile iterations.

    Snive Technologies
    Pvt. Ltd.
Motion graphics

Design that moves.

Press play, change the easing, or scrub the timeline.

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Motion shows people what changed, where things went and what to do next. I make motion graphics and animated UI in After Effects, and cut video in Premiere Pro.

  • Motion graphics & titlesAfter Effects
  • UI & micro-interactionsAfter Effects · Figma
  • Video editingPremiere Pro
  • Assets & compositingPhotoshop · Illustrator
Photography

Behind the lens.

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17mmf/1.81/250ISO 100

Photography trains the same eye as interface design: composition, light and what to leave out. I shoot on a Sony a6700 and edit in Lightroom and Photoshop.

Shot on Sony a6700 · Featured by
SamsungAdobe Lightroom
How I work

From question to screen.

01

Understand

Start with the people who'll use it. What are they trying to get done, and where does it hurt today?

02

Define

Turn findings into a clear problem, user flows and the few things the design must get right.

03

Prototype

Sketch, wireframe, then high-fidelity screens. Clickable early, so ideas get tested, not debated.

04

Test & ship

Put it in front of users, fix what trips them up, and hand off or build a front end that matches the design.

Contact

Let's design something people love.